![]() Visually, Endwalker isn’t a massive jump forward, but what the team manage to pull out of the engine they have been using faithfully for a decade is absolutely incredible. ![]() Then there’s Summoner, which has seen a significant overhaul, reducing the considerable rotation of its actions down to a simpler set of abilities without compromising on the flashiness (oh, and giving them access to actual Titan instead of an angry chicken nugget). Some of them have barely changed at all, like White Mage, which got a few new actions to bolster an already strong moveset. Reaper, conversely, is far simpler to comprehend, but is so satisfying to play that every moment swinging that scythe is a joy.īut, of course, there isn’t just newness and all of the Jobs in Final Fantasy XIV have received new toys to play with. Sage is a lot to manage to begin with, but once it clicks it becomes an absolute healing force to be reckoned with. Both of these new Jobs seamlessly fit into the array of Jobs in the game and are, understandably, absolutely everywhere in-game at the moment. We can’t move past the new without discussing Sage and Reaper. Honestly, I’m amazed that after all this time the team are still finding new ways to challenge the players, and I’m already looking forward to (and dreading) trying the Extreme versions of the Trials. Several of them build on what you already know, just by subtly augmenting existing markers (which in my experience, players still don’t quite understand), and then giving you interesting new markers and movements to overcome. These are the only two things even close to diminishing the brilliance of Endwalker though, so a couple of personal nitpicks is a small price to pay.Įspecially when the new battle mechanics implemented in the instances are just so damn good. Thankfully, these were used more sparingly than the escort segments, even if I quickly came to dread them regardless. I’m completely aware that this is a personal preference and many will have loved these sections, but I found that Endwalker’s stealth ground the flow of the game to a halt and were just not fun to play. That being said, how much I was aggravated by these it isn’t a patch on the other new arrival: stealth segments. I could be wrong, but the amount of times this mechanic is used here feels a little too frequent when compared to the use of new mechanics in previous expansions. It is good to feel like you’re truly part of a larger group this time as they’re almost always with you, the main drawback being the frequency of these escort segments. ![]() The main one being that wandering with an escort will occasionally give moments that you can ask for your companion’s input or opinions on certain areas, which is an excellent bit of world building and something I actively sought out. ![]() Now, in all honesty, these got old pretty quickly, but they aren’t without their bonuses. In this other characters will follow you around and losing these escorts will result in having to start again from the beginning. The first, and the one that is used to an almost ridiculous degree, is the new escort mechanic. ![]()
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